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Centipede game : ウィキペディア英語版
Centipede game

In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either to take a slightly larger share of an increasing pot, or to pass the pot to the other player. The payoffs are arranged so that if one passes the pot to one's opponent and the opponent takes the pot on the next round, one receives slightly less than if one had taken the pot on this round. Although the traditional centipede game had a limit of 100 rounds (hence the name), any game with this structure but a different number of rounds is called a centipede game.
The unique subgame perfect equilibrium (and every Nash equilibrium) of these games indicates that the first player take the pot on the very first round of the game; however in empirical tests relatively few players do so, and as a result achieve a higher payoff than the payoff predicted by the equilibria analysis. These results are taken to show that subgame perfect equilibria and Nash equilibria fail to predict human play in some circumstances. The Centipede game is commonly used in introductory game theory courses and texts to highlight the concept of backward induction and the iterated elimination of dominated strategies, which show a standard way of providing a solution to the game.
==Play==
One possible version of a centipede game could be played as follows:
Consider two players: Alice and Bob. Alice moves first. At the start of the game, Alice has two piles of coins in front of her: one pile contains 4 coins and the other pile contains 1 coin. Each player has two moves available: either "take" the larger pile of coins and give the smaller pile to the other player or "push" both piles across the table to the other player. Each time the piles of coins pass across the table, the quantity of coins in each pile doubles. For example, assume that Alice chooses to "push" the piles on her first move, handing the piles of 1 and 4 coins over to Bob, doubling them to 2 and 8. Bob could now use his first move to either "take" the pile of 8 coins and give 2 coins to Alice, or he can "push" the two piles back across the table again to Alice, again increasing the size of the piles to 4 and 16 coins. The game continues for a fixed number of rounds or until a player decides to end the game by pocketing a pile of coins.
The addition of coins is taken to be an externality, as it is not contributed by either player.
A second possible version of the centipede game is represented in the diagram above. In this version, passing the coins across the table is represented by a move of R (going across the row of the lattice, sometimes also represented by A for across) and pocketing the coins is a move D (down the lattice). The numbers 1 and 2 along the top of the diagram show the alternating decision-maker between two players denoted here as 1 and 2, and the numbers at the bottom of each branch show the payoff for players 1 and 2 respectively.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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